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Old Dec 23, 2007, 05:42 PM // 17:42   #1
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Default Give us "That Quest Dude"!

Warning: The name of the NPC is subject to change.

The idea:
To have a NPC that would give ANY quest in the game.
Would also give quest AGAIN!
Appears AFTER one completes the storyline of the the specific chapter/GWEN.

The reasoning:
GW has a nice number of VERY sweet quests! I am a huge fan of doing Ashes and Galrath!
The problem is that one needs to complete certain quests to advance in the storyline OR the quest givers being so hidden - one doesn't even know that certain quests exist! ("That Quest Dude" would be an EXTRA to the quest givers already in the game! One would be able to take a quest from it's original giver OR one could take it from TQD.)
What this NPC would enable is that one has instant access to all the quests in the game! One can pick up quests at "That Quest Dude" and also rewards!
It would also give us the option to RE-take a certain quest! The sweet part of some of the quests in GW isn't only in the writing - although I have to admit there are some that are just superb in that way (I LOVE the Istani "Cult"-series of quests! *Eternal Bliss FTW! ) - but some also break the persistence of the PvE by giving us extra foes, removing them, making them friendly or triggering certain events (The gathering of the Druids in the Jungle for example!)!
What this also enables is the chance for non-native characters to have access to quests that they would never have access to! Imagine being able to do Ashes on a Paragon (and I don't mean JUST tagging along on someone else's quest!!)! Or being able to do all the skill-giving quests on non-Tyrian characters!
It also gives us the option of taking quests that we couldn't otherwise. There are a few quest in the game that appear as options - either one takes quest A or quest B! This would enable us to experience all possible versions!

The problem of this is of course the possible abuse of quests! So if a quest is RE-taken(!!!) - I suggest:
That all gold given as quest rewards IS removed.
So are the ITEMS!
Skills that are given as rewards should stay! (Since we are already able to take quests that give a specific skill as a reward even if we already have it! We then just don't re-receive that skill!)
Experience given for re-taking a certain quest - should be halved or removed! I am in favor of just keeping the XP reward halved - BUT I can also see the possible abuse in just retaking a quest that would be EXTREMELY easy to gain that 1k xp and thus getting to the survivor title! (Which is the only reason why I am considering the removal of XP!)
Also TQD should ONLY give the STARTING quest in a chain of quests.

I hope I didn't forget anything - and thanks to anyone that read it!
Especially to ANYONE that has the influence to make a change in this!
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Old Dec 23, 2007, 05:46 PM // 17:46   #2
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Well, the ones that make an area have far fewer foes would make it extremely easy to vanquish some areas (Am Fah friends anyone?)

But if it made it so that you couldn't vanquish the area while the quest is active or something like that, I'm all in favor of taking the rewards out and having the guy there. It would make it easier to help others with the quest becuase it would allow me to know what the other person actually needs to accomplish. In all, /signed
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Old Dec 23, 2007, 05:59 PM // 17:59   #3
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Yes, this is something that should be considered also.
The question is - can one vanquish an area now if they have the quest active from them taking it for the first time? Or if somebody in their party has it?
If that is so - then I personally don't see a problem in being able to vanquish a half empty area.
Thanks for exploring an angle that I didn't consider though!
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Old Dec 23, 2007, 06:50 PM // 18:50   #4
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Good idea, and if you don't like it, don't use it. I don't see a downside.

/signed
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Old Dec 23, 2007, 06:52 PM // 18:52   #5
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/signed

I think this would be a pretty good feature, just make sure theres no explotation potential, and i see no problem.
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Old Dec 23, 2007, 06:59 PM // 18:59   #6
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Hm.... why not just make Xunlai Agents tell you the next quests you can do, or the nearest quest available?

It could be like the Scrying Pool. You tal to the Xunlai Agent, ask for 'jobs' and she points you to the NPC that givs the quest.
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Old Dec 23, 2007, 07:44 PM // 19:44   #7
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Quote:
Originally Posted by MithranArkanere
Hm.... why not just make Xunlai Agents tell you the next quests you can do, or the nearest quest available?

It could be like the Scrying Pool. You tal to the Xunlai Agent, ask for 'jobs' and she points you to the NPC that givs the quest.
Or that yeah. It can be ANY NPC actually. XAs could be even more fun since one would have them in every outpost - no need to jump back to the most crowded places!
Although I would still be in favour of this feature being unlocked once you finish a campaign. So that one still has the "OOH, what quests await me in THIS area/what will happen to Oink? "-feeling the first time going through.
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Old Dec 23, 2007, 08:12 PM // 20:12   #8
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I don't like the idea of having a centralized quest giver for all quests. I do like the idea of being able to do the easy quests again or on foreign characters.
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Old Dec 23, 2007, 09:23 PM // 21:23   #9
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yeah..somethign like this would be nice ..its especially nice to those..which have done a certain quest and when when u've done it..you receive the info....that vanguishing with thta quest active is much much easier ..

that was the moment..when HM got implemented...sure millions of players had in this moment many time the "Homer Simpson- NOOO" XD

There it owuld be nice to get these quests back..and when its only for the vanguish... getting the quests again for exp abuse ?
No i think not that anyone will do this...when there still exists a much easier way to farm enough exp to be in under 10 hours LS ......

but it would be really nice to make with non tyria chars the tyria quests alone for the skills...it was one of the biggest things..that sucked in an instant most..since FA...


Best to make this would be imo a NPC-Guild in Towns...an Order Guild...
There can be then NPC's..whihc give out old quests, once a player has done them at least once. i see no need in it to play through first the whole campaign for such NPC's..when making the quests once is enough to unlock the quest for these npcs acountwide...


Quests can give imo same exp and rewards..as when done first time...even the money ...the money you receive with quests in GW is so minor.... anyone who farms in the same time, while one is doing a quest again..farms more money in this time, as you receive as reward by quests ...
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Old Dec 23, 2007, 09:45 PM // 21:45   #10
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/signed

I like the idea of the Xunlai Agent allowing you to do quests. You talk to them say "Do you have any quests for me?" It will show you the different games. Prophecies, Factions, Nightfall, Eye of the North. Pick a campaign/expansion, click the area the quest is categorized into, and select the quest.

Also, I think GOLD should be reobtainable, but not any items. Experience could stay the same since skill points really have no use after you UAX. (I can't wait for someone to quote me and go "BUTT RAYNIF!! U CAN BUEY CONSUMEIBLES W/SKELL POYNTS!")

*twirls a little red flag around* Woopie. Consumables. Oh joy.
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Old Dec 23, 2007, 10:05 PM // 22:05   #11
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uhm..what is so bad in getting also the rewards again ?
imo i think the game could give us also the quest rewards like those trade items ..those stuff that you collect to trade it later at 1 of 3 npcs for either 1, 3 or 5 pieces against for example alcohol or a prof. crafting set ect. pp...

or in vaabi for rubies/saphires (7 needed) ..still one or the very less ways to receive them ...

or do you find it normal.. that Diamond are ingame alot lesser worth..then rubies/saphieres...where Diamonds are the most valuable gemstones of all oO ? I find that weird and its imo one hting..that needs to be fixed ...to make diamonds much rarer and to increase the ways of obtaining rubies/saphieres..to that the price on them will decrease
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Old Dec 23, 2007, 10:34 PM // 22:34   #12
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/signed.
#
long story short: bugged quests, can retake. fixed.
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Old Dec 23, 2007, 10:57 PM // 22:57   #13
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Quote:
Originally Posted by Phoenix Tears
uhm..what is so bad in getting also the rewards again ?
imo i think the game could give us also the quest rewards like those trade items ..those stuff that you collect to trade it later at 1 of 3 npcs for either 1, 3 or 5 pieces against for example alcohol or a prof. crafting set ect. pp...

or in vaabi for rubies/saphires (7 needed) ..still one or the very less ways to receive them ...
Especially remove those items. They have a very solid value since you can use five to get a superior salvage kit. That means you could find the easiest and fastest quest and just do that over and over again. That'd cause a very serious damage to the economy.

Quote:
Originally Posted by Phoenix Tears
or do you find it normal.. that Diamond are ingame alot lesser worth..then rubies/saphieres...where Diamonds are the most valuable gemstones of all oO ? I find that weird and its imo one hting..that needs to be fixed ...to make diamonds much rarer and to increase the ways of obtaining rubies/saphieres..to that the price on them will decrease
Diamonds are only used for destroyer weapons, and rubies/sapphires are used for armor. There's many more rubies and sapphires required for the armor than there is for a destroyer weapon.

/signed
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Old Dec 23, 2007, 11:52 PM // 23:52   #14
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/signed

Would be nice if the NPC marked which quests you have already completed and which quests you haven't in order to make things easier for us obsessive compulsive people who just *have* to complete every quest possible. It's so bad I've been going through Tyria looking for quests (and finding quite a few too I must say).
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Old Dec 24, 2007, 12:26 AM // 00:26   #15
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Yeah. Their chests are everywhere. And they can be used to put and pick things from anywhere.

So people that need help, would just need to open the chest, put the request, and done. Every single Xunlai chest can be asked for the request.

Along with activating this after beating the game, they could require a small fee for the service (50g) the first time you use it, or 10g every time you ask for a quest.
They would be, of course, limited by regions, Istani Agents talk about Istani quests...

And in places where there are no Agents, tey could just put a 'Xunlai Post', a pole with papers attached that has the 'gimme quests' dialogs.
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Old Dec 24, 2007, 12:40 AM // 00:40   #16
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I beleive there are some quests that kind you so much experience or money so you could think about changing rewards. razing the roost for 10,000 xp i believe it was, people could basically pay there way to legendary survivor. There is also a few quests which give 4000xp and are fairly easy. I recall a quest that has something to do with the Djinn giving great rewarrds
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Old Dec 24, 2007, 02:32 AM // 02:32   #17
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This is a useful idea,
but I have one tiny dislike for it, the fact that the players who take shortcut to finished game. I am one who likes to do all the quests and progress accordingly. this NPC will be aiding players who in my opinion "cheats" to get to the end fast.

the fact that it is a quest, is because you quest. if you did not find it while you are "questing" you don't get it. hence quest - an expedition undertaken - an instant of pursuing and seeking.

so I will sign this ONLY IF The NPC appear after you have done all the quests and NOT upon completion of the game.
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Old Dec 24, 2007, 04:16 AM // 04:16   #18
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Quote:
Originally Posted by Kanyatta
Good idea, and if you don't like it, don't use it.

/signed
Worst logic it is possible to use to justify something.

But /signed as long as it can't be exploited.
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Old Dec 24, 2007, 08:19 AM // 08:19   #19
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/signed

Only problem is, many quests can be farmable. (Ex: That NF quest where Splinter/Barrage rangers could farm huge groups of margonites) Although I wouldn't mind this coming back.
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Old Dec 24, 2007, 02:00 PM // 14:00   #20
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/signed

I like the idea and it would make tyria see some more attention.

~the rat~
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